January 1975, you've just created your own video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers.
But a problem remains, even if your games are brilliant, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Chaining successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Features:
Develop or rent game engines
Receive/publish game offers
Buying or renting several buildings
Develop and manage a digital store
Cracking competitors' games
Unlocking new game genres
Spy the competitors
Hire staff
Organize marketing campaigns
Organizing and attending conventions
Buy out companies
Executing contracts that trains your employees
Porting games to several consoles
Design your company logo
Manage your employees' schedules
Get awarded Game of the Year
Microtransactions
Console exclusive game
Lootboxes
Have a good time
Minimum System Requirements
OS: Windows XP SP2 / Windows Vista / Windows 7
Processor: Intel Core 2 Duo 2 GHz / AMD Athlon 64 X2 2 GHz
Memory: 2 GB RAM
Graphics: GeForce 8600 GT 256 MB / ATI Radeon X1950 256 MB
DirectX: Version 9.0c
Storage: 7 GB available space
Maximum System Requirements
OS: Windows 7 / Windows 8 / Windows 10
Processor: Intel Core 2 Quad 2.7 GHz / AMD Phenom II X4 3 GHz
Memory: 4 GB RAM
Graphics: GeForce GTX 460 1 GB / Radeon HD 6850 1 GB
DirectX: Version 11
Storage: 7 GB available space